QUICK ANSWER
Read the arena as exits, move before the nearest gap closes, use area coverage for groups, keep pressure for the threat controlling your route, and reduce loadout choices that lock you in place.
A movement-first survival plan for the official wave loop, with no guessed enemy stats or timers.
QUICK ANSWER
Read the arena as exits, move before the nearest gap closes, use area coverage for groups, keep pressure for the threat controlling your route, and reduce loadout choices that lock you in place.
At the start of each pressure cycle, identify two open directions. Move while both exist rather than waiting for the closest group to close one.
Curve around the edge of a crowd so enemies collect in a readable direction. Crossing through the middle turns one problem into threats from every side.
Reserve the group-control role for density, not the first target. When the wave thins, use the safer primary or priority option.
Priority pressure belongs on the enemy forcing you away from the open path. Exact target labels vary and are not assumed here.
After a failed run, rate each weapon's mobility burden. Replace or reposition around combinations that require too much aim, recovery or close range.
Reposition while an exit is still wide.
Trade a short damage window for a route that stays open.
Keep an answer ready for the next dense group.
Review space and loadout jobs first; exact wave timing is not published.
Move before the last exit closes, avoid backing into corners, and keep an area-coverage role in the loadout.
Area coverage manages groups, range creates safer engagement space, and priority pressure removes the threat forcing a bad route.
Exact timing and thresholds were not corroborated, so this guide does not publish them.
The route uses platform-neutral decisions: preserve space, keep an exit, and avoid weapon combinations that demand more aim or recovery than you can manage.